![]() Now, over 20 years later, Chey can say the gamble worked. "My strongest motivation was not wanting to look like a fool, because we’d never done anything like this before in our lives." "It was probably the most pressure I’ve felt in my life," says Jonathan Chey, one of its three lead developers. It was the first project by a new studio called Irrational Games, a chance to prove it could deliver a game that matched the calibre of Looking Glass, the developer of the original System Shock, Thief, and other PC classics. For more quality articles about all things PC gaming, you can subscribe now in the UK and the US. Further analysis of similar organisms might provide more insight in this area.This article was originally published in PC Gamer magazine. ![]() However, the changes in its physiology suggest a chemistry more complex than is currently understood. Recommendation: The organism is vulnerable to the same forms of stimuli as a human. ![]() The damage done to the host by the process is irrevocable, and the organism now functions with no sense of morality or hesitation. What remains can not really be called human at all. Hence, the organism produces exceptional amounts of both adrenaline and endorphins, making it remarkably strong and aggressive. ![]() There also appears to be direct stimulation of the autonomic nervous and glandular systems. The non-human tissues seem to be formed of a composite of small worm-like creatures that have adapted into the host body and taken over a majority of motor-control and decision-making functions. Severe deterioration of higher level mental processes is caused by tumorous growths along the spinal column and brain stem. Although the parasite (resembling a yard-long worm) has deteriorated to a stage beyond useful analysis, the effects of the process are evident. DNA structure indicates that this organism is a hybrid of a human host and a parasitic organism. ![]()
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